Search found 346 matches

by Vis Bellica
Fri Apr 12, 2019 7:06 am
Forum: I Ain’t Been Shot Mum
Topic: SP AA and fire actions
Replies: 11
Views: 504

Re: SP AA and fire actions

I think he would say that of course the vehicle can move and fire...but that it won't hit anything with any effect as the multiple gun isn't designed to be moved and fired...so fire away as much as you like, but you haven't done anything to the enemy.
by Vis Bellica
Thu Apr 11, 2019 7:19 am
Forum: I Ain’t Been Shot Mum
Topic: IABSM basics?
Replies: 5
Views: 182

Re: IABSM basics?

Plenty of AAR to read (over 500!) on www.vislardica.com.

They should give you an idea of how the game plays out.
by Vis Bellica
Fri Apr 05, 2019 10:04 am
Forum: After Action Reports
Topic: Battle at Parczew
Replies: 0
Views: 138

Battle at Parczew

It’s September 29th, 1939, and Independent Operational Group Polesie are marching south towards Koch. Attacked by Soviet cavalry and tanks, the Poles are at first beaten back, but then counter-attack and manage to re-take the village of Milanow. This they then prepare to hold in the face of further ...
by Vis Bellica
Sat Mar 30, 2019 5:34 pm
Forum: I Ain’t Been Shot Mum
Topic: SP AA and fire actions
Replies: 11
Views: 504

Re: SP AA and fire actions

No. I wouldn't let it move and fire. Wasn't designed for that, and the rules state MMG/HMGs can't do so.
by Vis Bellica
Wed Mar 27, 2019 7:58 am
Forum: Quadrant 13
Topic: Star Wars Project
Replies: 6
Views: 385

Re: Star Wars Project

Looks good to me.

On the AT-PT, the first weapon looks to be a light auto blaster rather than just a blaster. No effect on the stats, just gives consistency to the labelling.

Cheers

R
by Vis Bellica
Fri Mar 22, 2019 9:07 am
Forum: I Ain’t Been Shot Mum
Topic: SP AA and fire actions
Replies: 11
Views: 504

Re: SP AA and fire actions

Answered on FB!
by Vis Bellica
Fri Mar 22, 2019 9:04 am
Forum: Charlie Don't Surf
Topic: CDS Questions
Replies: 5
Views: 556

Re: CDS Questions

Hi The second edition of CDS was something Rich and I worked on together, and basically brought CDS in line with all the changes that had been made to IABSM since it's first publication...so whilst respecting the "play the period, not the rules" philosophy that is so important to Lardy games, IABSM ...
by Vis Bellica
Thu Feb 21, 2019 1:58 pm
Forum: After Action Reports
Topic: Happy Christmas! (A Battle of the Bulge AAR, not a confusion about dates)
Replies: 0
Views: 183

Happy Christmas! (A Battle of the Bulge AAR, not a confusion about dates)

This weekend just gone, John, Dave, Bevan and I re-fought the Battle of the Bulge scenario that we played a couple of years ago. I played the Germans in that one, but played the Allies today. A cracking game that was action, action, action from the moment battle was joined. Click on the link below t...
by Vis Bellica
Sun Jan 27, 2019 8:35 pm
Forum: I Ain’t Been Shot Mum
Topic: Hull-down; moving back up to ridgeline, re-spotting??
Replies: 2
Views: 320

Re: Hull-down; moving back up to ridgeline, re-spotting??

Hi

1) Middle one is what I would do
2) No
3) No: they need to press forward. They have the whole of the rest of the army pushing forward behind them!

Cheers

R
by Vis Bellica
Sat Jan 12, 2019 8:53 am
Forum: I Ain’t Been Shot Mum
Topic: Default size of IABSM table
Replies: 3
Views: 744

Re: Default size of IABSM table

re the scenarios that I have written, John has got it exactly right: the maps are indicative of what the table should look like without the need to make sure that the pond is exactly 15m from the church etc. Go 6x4 or 6x5 as a default. As an example, I now lucky enough to mostly play on an 8x5 table...