Search found 22 matches

by Dbsubashi
Sat Aug 24, 2019 2:39 am
Forum: General Discussion
Topic: Questions on Gerrman units
Replies: 18
Views: 2689

Re: Questions on Gerrman units

I am very fond of the fortifications and entrenchments from AnyScale models. Very light on the pocketbook and very easy to paint. They come in sizes from long team to “whole Italian section”.
by Dbsubashi
Thu Aug 22, 2019 11:17 pm
Forum: Chain of Command
Topic: Armoured vehicle forced off table
Replies: 21
Views: 766

Re: Armoured vehicle forced off table

As per section 12 of the FAQ, “Q: If a vehicle retires off the table due to being obliged to reverse off the table edge, is it removed from the game completely. A: Yes, it is. As with any unit leaving the table.” You may want to think about deploying your vehicles sideways, so they “back up” up or d...
by Dbsubashi
Mon Aug 19, 2019 10:45 pm
Forum: Chain of Command
Topic: French or Americans (or Russkies...)
Replies: 9
Views: 336

Re: French or Americans (or Russkies...)

Soviets will definitely give a new tactical challenge. Their single “team” squads call for careful command decisions. They lack multiple senior leaders, so both Shock management and command initiatives give them issues. Their low platoon cost also allows for more support choices, giving them more to...
by Dbsubashi
Sun Aug 18, 2019 4:38 am
Forum: Chain of Command
Topic: Firing over wheat field
Replies: 9
Views: 417

Re: Firing over wheat field

According to page 32, third bullet point, “Where three or more types of light cover intervene between the firer and the target this should be considered hard cover.” There is no mention of linear obstacles. I would count them in hard cover. But this could change by scenario. Many of the PSC’s give c...
by Dbsubashi
Fri Jul 05, 2019 1:39 am
Forum: Chain of Command
Topic: Calculating the firing arc for vehicles main gun and MG
Replies: 4
Views: 292

Re: Calculating the firing arc for vehicles main gun and MG

John, many other game systems measure that way, including pre-8th edition 40k. Your “friends” are probably confounding the rules from previous play experiences.
by Dbsubashi
Sat Jun 22, 2019 4:03 am
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 426

Re: HE Effect walls/forests

As per page 46: “Roll for each Team (not Section or Squad), treating them as an Effective Range target and reducing cover by one level for any hits when rolling on Table 5, Hit Effect. Any troops in woodland or orchards will be treated as a Close Range target...” Off table mortars always the troop q...
by Dbsubashi
Fri Jun 21, 2019 9:45 am
Forum: Chain of Command
Topic: rules for boats?
Replies: 16
Views: 950

Re: rules for boats?

Image


https://www.titanterrain.nz/product/kriegsfischkutter

For those of us that are technically challenged...
by Dbsubashi
Thu May 30, 2019 1:06 pm
Forum: Chain of Command
Topic: New to CoC - Soviet tactics?
Replies: 9
Views: 829

Re: New to CoC - Soviet tactics?

Just some more guidance on deployment Ledfoot. Chain of Command is unlike most tabletop games in that your troops don’t hit the table until you need them to. After years of playing other games where your troops all start on the table, in nice delineated deployment zones, it can feel “off” not to dro...
by Dbsubashi
Mon May 27, 2019 12:33 pm
Forum: Chain of Command
Topic: New to CoC - Soviet tactics?
Replies: 9
Views: 829

Re: New to CoC - Soviet tactics?

Another boon for Russian players in the HMG. At only 4 Support points this a beast. The HMG reduces cover by 1 step, comes with a gun shield, and has a Close range of 24”. Put in near your SL in an entrenchment, within 4” of a squad also in entrenchments (to disperse incoming hits) and bring the pai...
by Dbsubashi
Fri Apr 05, 2019 4:40 am
Forum: Chain of Command
Topic: Any Big CoC campaigns?
Replies: 15
Views: 1373

Re: Any Big CoC campaigns?

My group has played a lot of multiplayer games. We use Big CoC as a basis, but have made a few changes, mainly to speed game play, and keep all the players involved. Here’s what we do: A. Ban Preliminary Bombardment. If both sides take it, the first hour of your game will slow to a crawl. B. Only th...