Search found 19 matches

by Dbsubashi
Sun Aug 18, 2019 4:38 am
Forum: Chain of Command
Topic: Firing over wheat field
Replies: 9
Views: 279

Re: Firing over wheat field

According to page 32, third bullet point, “Where three or more types of light cover intervene between the firer and the target this should be considered hard cover.” There is no mention of linear obstacles. I would count them in hard cover. But this could change by scenario. Many of the PSC’s give c...
by Dbsubashi
Fri Jul 05, 2019 1:39 am
Forum: Chain of Command
Topic: Calculating the firing arc for vehicles main gun and MG
Replies: 4
Views: 281

Re: Calculating the firing arc for vehicles main gun and MG

John, many other game systems measure that way, including pre-8th edition 40k. Your “friends” are probably confounding the rules from previous play experiences.
by Dbsubashi
Sat Jun 22, 2019 4:03 am
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 374

Re: HE Effect walls/forests

As per page 46: “Roll for each Team (not Section or Squad), treating them as an Effective Range target and reducing cover by one level for any hits when rolling on Table 5, Hit Effect. Any troops in woodland or orchards will be treated as a Close Range target...” Off table mortars always the troop q...
by Dbsubashi
Fri Jun 21, 2019 9:45 am
Forum: Chain of Command
Topic: rules for boats?
Replies: 16
Views: 887

Re: rules for boats?

Image


https://www.titanterrain.nz/product/kriegsfischkutter

For those of us that are technically challenged...
by Dbsubashi
Thu May 30, 2019 1:06 pm
Forum: Chain of Command
Topic: New to CoC - Soviet tactics?
Replies: 9
Views: 775

Re: New to CoC - Soviet tactics?

Just some more guidance on deployment Ledfoot. Chain of Command is unlike most tabletop games in that your troops don’t hit the table until you need them to. After years of playing other games where your troops all start on the table, in nice delineated deployment zones, it can feel “off” not to dro...
by Dbsubashi
Mon May 27, 2019 12:33 pm
Forum: Chain of Command
Topic: New to CoC - Soviet tactics?
Replies: 9
Views: 775

Re: New to CoC - Soviet tactics?

Another boon for Russian players in the HMG. At only 4 Support points this a beast. The HMG reduces cover by 1 step, comes with a gun shield, and has a Close range of 24”. Put in near your SL in an entrenchment, within 4” of a squad also in entrenchments (to disperse incoming hits) and bring the pai...
by Dbsubashi
Fri Apr 05, 2019 4:40 am
Forum: Chain of Command
Topic: Any Big CoC campaigns?
Replies: 15
Views: 1285

Re: Any Big CoC campaigns?

My group has played a lot of multiplayer games. We use Big CoC as a basis, but have made a few changes, mainly to speed game play, and keep all the players involved. Here’s what we do: A. Ban Preliminary Bombardment. If both sides take it, the first hour of your game will slow to a crawl. B. Only th...
by Dbsubashi
Tue Jan 08, 2019 10:53 am
Forum: Chain of Command
Topic: Do any Pint-Sized Campaigns contain lists with STG44s?
Replies: 9
Views: 1711

Re: Do any Pint-Sized Campaigns contain lists with STG44s?

Bloody Bucket has the Assault Platoon for the Germans. 2 squads all with assault rifles, and a third squad with 2 LMG’s.
by Dbsubashi
Thu Jan 03, 2019 5:18 am
Forum: Chain of Command
Topic: WSS Magazine-3 new campaigns!
Replies: 17
Views: 1714

WSS Magazine-3 new campaigns!

The latest issue, Issue 100 of Wargames, Soldiers and Strategy has 3 campaigns for fallschirmjagers using CoC, and a 4th scenario easily adapted. Crete, Norway and Monte Cassino. The 4th is late war, using Battlegroup rules, would make for a good Big CoC game. Well worth a look!
by Dbsubashi
Thu Jan 03, 2019 5:09 am
Forum: Chain of Command
Topic: Random thought/s on close combat
Replies: 19
Views: 1932

Re: Random thought/s on close combat

On a different tack, grenading that officer may have been better. You don’t have to see your target to chuck grenades at them. You could stay out of sight and toss them in. Of course, he might toss some back!