Search found 1019 matches

by siggian
Fri Jun 16, 2023 12:34 pm
Forum: General Discussion
Topic: jop captured by afv?
Replies: 7
Views: 2339

Re: jop captured by afv?

You can just before the 4" mark is reached (shutting off the JOP).
by siggian
Wed Jun 14, 2023 12:36 pm
Forum: General Discussion
Topic: jop captured by afv?
Replies: 7
Views: 2339

Re: jop captured by afv?

Altho', thinking about it, not sure it should be possible, given the period tales of infantry popping up to zap a tank in the back I think that would be covered by using a CoC die to spring an ambush by an AT team. To my mind, the presense of a tank definitely makes using the JOP hazardous and ther...
by siggian
Mon Jun 12, 2023 12:42 pm
Forum: Chain of Command
Topic: Moving a Jump Off Point with a CoC dice
Replies: 3
Views: 671

Re: Moving a Jump Off Point with a CoC dice

It's costly in terms of CoC dice, but I like it and would certainly allow it in any games I participate in. There's a logic to support it in that the sniper has scouted out a route to a new position and fed that information back.
by siggian
Fri Apr 14, 2023 12:34 pm
Forum: Pickett's Charge
Topic: Why no removal of casualties?
Replies: 3
Views: 2755

Re: Why no removal of casualties?

From a practical gaming POV, not removing casualties means you don't need to have individually based figures for "change". It also means the game can move faster because you are moving bases rather than individual figures. You can use almost any basing scheme you like as long as both sides...
by siggian
Tue Jan 24, 2023 4:51 pm
Forum: Chain of Command
Topic: broken units
Replies: 14
Views: 2804

Re: broken units

Maybe house rule it to something like broken units automatically recover if the point they rout off is within 12" inches parallel of the most advanced JOP. For example, if the most forward JOP is 24" on, units routing off within 36" are automatically recoverable. If not, the men must ...
by siggian
Tue Dec 20, 2022 2:17 pm
Forum: ‘O’Group
Topic: Major pre-game or rolling barrage
Replies: 9
Views: 1171

Re: Major pre-game or rolling barrage

I'd say "free" extra fire missions would be the way to go, but they have to be scheduled and targeted to an identifiable location on table. For example, if you have a rolling barrage worth 3 extra fire missions, you might say on turn 2, a barrage hits a crossroads, on turn 4, it hits woods...
by siggian
Tue Dec 06, 2022 2:12 pm
Forum: Chain of Command
Topic: Team reduced to no men?
Replies: 8
Views: 1286

Re: Team reduced to no men?

I don't think I agree with John. Transferring a man to avoid a BTH roll doesn't seem right to me. I think you still have to roll for the team being wiped out (I mean, the section isn't going to feel all that much better about the situation regardless about whether the lone soldier is now organizatio...
by siggian
Thu Nov 10, 2022 1:29 pm
Forum: Chain of Command
Topic: SL activating JL
Replies: 9
Views: 986

Re: SL activating JL

An important part of the CoC is that there usually isn't enough command dice to do everything you want in a phase. You have to prioritize.

The SL activating the JLs reduces that necessity.
by siggian
Wed Oct 26, 2022 2:42 pm
Forum: Chain of Command
Topic: What happens to Gun Crew if Gun is destroyed
Replies: 24
Views: 3013

Re: What happens to Gun Crew if Gun is destroyed

There are stories of gun crews defending with small arms. But the important thing to remember about these stories is that they are told because they are unusual and noteworthy. The typical response would be for the gun crew to retire (with or without the gun) and that is not going to become the focu...