Search found 854 matches

by siggian
Fri May 29, 2020 11:37 pm
Forum: Chain of Command
Topic: How many of my squad can fire, or how many figs per cm of front?
Replies: 42
Views: 901

Re: How many of my squad can fire, or how many figs per cm of front?

I hear you TT. I used to stricter about this sort of thing but I've adopted a more a more loose and social interpretation after teaching the rules a number of times. I'd be perfectly happy playing it your way too.

EDIT: by your way, I do also mean RAW.
by siggian
Fri May 29, 2020 8:15 pm
Forum: Chain of Command
Topic: How many of my squad can fire, or how many figs per cm of front?
Replies: 42
Views: 901

Re: How many of my squad can fire, or how many figs per cm of front?

FWIW, I believe that Rich allows figures to move as part of an order to fire. I play the same way, but impose the moving penalty of 1/2 dice if they move 1D6 or not firing at all if they move 2D6. The move has to be the shortest move possible into a position where the figure can shoot at an enemy un...
by siggian
Tue May 26, 2020 5:39 pm
Forum: Chain of Command
Topic: Patrol Phase and AFV questions
Replies: 4
Views: 195

Re: Patrol Phase and AFV questions

For 1, I let the owning player decide which pair of patrol markers to use but not the two that give the widest field. I do allow patrol markers to be used more than once to determine JOP placement if desired, which is nearly the same effect.

For 2, each position is a team, so one CI per team.
by siggian
Thu May 14, 2020 7:47 pm
Forum: General d'Armee
Topic: Next PDF Scenario download
Replies: 34
Views: 2254

Re: Next PDF Scenario download

O Group hopefully!
by siggian
Thu May 14, 2020 4:19 pm
Forum: Chain of Command
Topic: Tank Wars
Replies: 11
Views: 623

Re: Tank Wars

Yes, the big problem you will encounter is that CoC is not really designed or intended to be a tank on tank game. It's built to be infantry platoon vs infantry platoon, and tanks make only the occasional appearance, with both sides having tanks even rarer. That being said, if you really want to play...
by siggian
Wed May 06, 2020 3:11 pm
Forum: Chain of Command
Topic: Leader activating 'twice'?
Replies: 59
Views: 3151

Re: Leader activating 'twice'?

I think that gets at the essence of how Rich wants the game played.
by siggian
Tue May 05, 2020 4:14 pm
Forum: Chain of Command
Topic: Leader activating 'twice'?
Replies: 59
Views: 3151

Re: Leader activating 'twice'?

Maybe once an errata item becomes blessed, we could put it in an Errata thread and make that thread sticky. But don't allow any other posting in that thread. Just the blessed errata items. Every once and a while, these items could be gathered up and then formally added to the CoC Errata and publishe...
by siggian
Tue May 05, 2020 4:10 pm
Forum: Chain of Command
Topic: Leader activating 'twice'?
Replies: 59
Views: 3151

Re: Leader activating 'twice'?

Hey, I like the idea of us collectively write up an item for the errata and all Rich needs to do is bless it.
by siggian
Thu Apr 30, 2020 3:55 pm
Forum: Chain of Command
Topic: Halftracks and Passengers
Replies: 20
Views: 1699

Re: Halftracks and Passengers

Oh I agree that that the local commander would decide what to do on the day. I was talking general trends, which is what the theoretical manuals would recommend as general guidance. Your hypothetical example demonstrates my point. The sergeant knows that it is dangerous (and likely the men do too), ...
by siggian
Wed Apr 29, 2020 11:32 pm
Forum: Chain of Command
Topic: Halftracks and Passengers
Replies: 20
Views: 1699

Re: Halftracks and Passengers

I wonder if the confusion over their use is because it changed a number of times over the course of the war. I'm speculating that they were used as primarily transports in Poland and France because they were unknown technology and had limited numbers. Then in mid-war, their abilities were more known...