Search found 776 matches

by siggian
Fri Sep 13, 2019 5:47 pm
Forum: Chain of Command
Topic: US 'Marching Fire!' ability
Replies: 7
Views: 296

Re: US 'Marching Fire!' ability

Munin, that was my thought too. I'd be more specific in that the whole squad needs to do that to achieve those inches. I would not allow the BAR team to move 2D6 and put down cover fire. To prevent abuse, I would not allow speculation cover fire to be combined with marching fire. That is, you must s...
by siggian
Fri Sep 13, 2019 5:24 pm
Forum: Miniatures, Models & Scenery
Topic: Starting in 6mm (WW2)
Replies: 12
Views: 1016

Re: Starting in 6mm (WW2)

I have a bunch of GHQ/Adler minis all awaiting David Brown's O Group. I will be purchasing it the moment it becomes available.
by siggian
Thu Sep 12, 2019 4:49 pm
Forum: Chain of Command
Topic: Some more post-game questions
Replies: 8
Views: 234

Re: Some more post-game questions

7) Twice my opponent used an interrupt to "move away from the windows of the building" when I was going to shoot him, and then moved back in his phase using 1 dice movement and half firepower. Is this OK? (I believe so but we weren't sure if it was cheese) First, this costs a CoC die to do. That's ...
by siggian
Wed Sep 11, 2019 9:57 pm
Forum: Chain of Command
Topic: Leaning from windows
Replies: 14
Views: 343

Re: Leaning from windows

You'd be dropping your feet at the grenade then...
by siggian
Tue Sep 10, 2019 3:38 pm
Forum: Chain of Command
Topic: Demo Game
Replies: 20
Views: 384

Re: Demo Game

One thing we’ve found worth doing when teaching it is to play a patrol phase through as far as placing JoPs, then resetting it and doing it a second time ‘for real’, once players have realised the implications of getting it wrong. This is a really good suggestion because a bad patrol phase can real...
by siggian
Tue Sep 10, 2019 12:26 am
Forum: Chain of Command
Topic: Demo Game
Replies: 20
Views: 384

Re: Demo Game

I don't think I've even seen a "demo" game at a Canadian convention. All the games I've seen feature someone explaining the rules and running the game, and general attendees who participate throughout the entire game session. Most of the time, there's a sign-up sheet to help regulate who plays. Some...
by siggian
Mon Sep 09, 2019 7:49 pm
Forum: Chain of Command
Topic: Demo Game
Replies: 20
Views: 384

Re: Demo Game

The probe is a good one if you want to demonstrate moving units to achieve an objective. It also shows off playing along the length of the table if the defender is trying to make the game more difficult for the attacker.
by siggian
Mon Sep 09, 2019 7:11 pm
Forum: Chain of Command
Topic: Sniper + MG gunner + Sdkfz 251 + Junior Leader
Replies: 14
Views: 442

Re: Sniper + MG gunner + Sdkfz 251 + Junior Leader

Yes, first have to activate the sniper on a 1. Then have to hit on 3+. Then have to kill (as in open) on 5+. Then have to check for leader casualty on a 2-. I used to be able to calculate probabilities, but not any more. Now, all I can do is say it's a very small chance on any given phase that a sni...
by siggian
Mon Sep 09, 2019 4:22 pm
Forum: Pickett's Charge
Topic: Few Questions
Replies: 5
Views: 185

Re: Few Questions

It seems a bit contradictory that officers in a unit that is uncontrollably blazing away at an enemy can, however, order that unit to charge in a disciplined way.

It may not be prohibited from a rules perspective, but from a logical sense, I don't see it.
by siggian
Fri Sep 06, 2019 11:57 pm
Forum: Chain of Command
Topic: Sniper + MG gunner + Sdkfz 251 + Junior Leader
Replies: 14
Views: 442

Re: Sniper + MG gunner + Sdkfz 251 + Junior Leader

I would. The JL could be poking his head over the sides of the half-track to see what is going on.