Search found 4979 matches

by Archdukek
Sat Jul 11, 2020 2:25 pm
Forum: Infamy, Infamy!
Topic: 4th Game Questions
Replies: 2
Views: 74

Re: 4th Game Questions

Hi Greg, Here are my thoughts: 1. Interesting question. I’d say no. The definition of an Orb or Square is that all groups are in Close Order so a solid block. Auxiliary Archers are Skirmishers in Skirmish order. 2. My understanding is that the Barbarians will remain in contact until the Fervour is r...
by Archdukek
Sat Jul 11, 2020 2:02 pm
Forum: Infamy, Infamy!
Topic: Aventine EIR Archers
Replies: 4
Views: 96

Re: Aventine EIR Archers

In similar cases I’ve found Superglue gel to have a bit more grab compared to the liquid. Less runny too. Still can be awkward though.

John
by Archdukek
Sat Jul 11, 2020 1:54 pm
Forum: Infamy, Infamy!
Topic: Wargames Soldiers and Strategy Review
Replies: 2
Views: 77

Re: Wargames Soldiers and Strategy Review

One of the things I’ve realised over the last week that thinking about these rules as Sharp Practice Ancients is a mistake. There are plenty of subtle differences which make “Infamy, Infamy!” its own ruleset to be played in its own merits. It is not an SP variant.
by Archdukek
Sat Jul 11, 2020 1:48 pm
Forum: Infamy, Infamy!
Topic: Cards in Hand
Replies: 2
Views: 74

Re: Cards in Hand

Basically yes you’ve got it right. You can distinguish between any cards left from your initial hand and those in play that turn any way you like which works for you. Place them face up and face down or place the “in hand” cards to one side perhaps in your deployment zone or put a marker on top of t...
by Archdukek
Fri Jul 10, 2020 9:37 pm
Forum: General d'Armee
Topic: Evading skirmishes
Replies: 1
Views: 59

Re: Evading skirmishes

Since they are being charged from outside their firing arc they cannot fire on the chargers and must simply evade I would say.

John
by Archdukek
Thu Jul 09, 2020 11:45 am
Forum: I Ain’t Been Shot Mum
Topic: V2 strike degradation
Replies: 4
Views: 144

Re: V2 strike degradation

Hi Robert, Bruce (acctingman) is referring to the bonus increase in Strike Dice when firing at under 12” and the deductions at longer ranges. Rich dropped all this in v3 given the ranges involved in a typical IABSM game. He has now been provided with a relevant extract from the v2 rules on the IABSM...
by Archdukek
Thu Jul 09, 2020 11:40 am
Forum: Chain of Command
Topic: Firing Rifle Grenades
Replies: 13
Views: 417

Re: Firing Rifle Grenades

If you keep them as a Team under the Platoon Commander then he can activate them or they fire as a weapons Team. If parcelled out to the squads then the JL will control their individual fire.

John
by Archdukek
Thu Jul 09, 2020 11:34 am
Forum: Charlie Don't Surf
Topic: surf's up sniper
Replies: 5
Views: 153

Re: surf's up sniper

Hi Dirk, I’d definitely recommend not using the full US squads as per the TOE. I doubt that was every used to any degree other than by very Green troops in their first action. The In Country options are more realistic in my opinion, particularly Option 2 of splitting the MG squad up to reinforce the...
by Archdukek
Thu Jul 09, 2020 11:28 am
Forum: Charlie Don't Surf
Topic: does hunker down count as 1 of your movement dice?
Replies: 3
Views: 77

Re: does hunker down count as 1 of your movement dice?

Hi Jan, Yes in the real world some movement is involved as troops Hunker Down by dropping into a prone position in their current location maximising the use of cover, but in the rules what Pinned does when it restricts movement is to prevent troops using a Move action to relocate to a better spot. H...
by Archdukek
Thu Jul 09, 2020 11:11 am
Forum: General d'Armee
Topic: Deployment Facing/Formation
Replies: 2
Views: 108

Re: Deployment Facing/Formation

Cearapeter wrote:
Thu Jul 09, 2020 8:56 am
Morning Everyone

In some games it specifies where a unit has to be deployed i.e. on the half way line, on the base line etc.

Would it be correct to say that the unit could be deployed in any formation or facing (unless otherwise stated).

CP
Yes that’s how I would interpret it.

John