Search found 1076 matches

by Munin
Mon Feb 24, 2020 7:06 pm
Forum: Chain of Command
Topic: Help needed with 'Old Hickory' map symbols
Replies: 6
Views: 109

Re: Help needed with 'Old Hickory' map symbols

Those appear to be steep/rocky bits along the slope. I would probably rate them as hard going for infantry and impassable for vehicles. EDIT: Yeah, you can see it a little bit in modern street-view photos from Google Maps: https://www.google.com/maps/@48.6575592,-0.946335,3a,44.2y,262.51h,85.97t/dat...
by Munin
Fri Feb 21, 2020 7:46 pm
Forum: After Action Reports
Topic: CoC Swift to Support game in the Crimea
Replies: 4
Views: 162

Re: CoC Swift to Support game in the Crimea

As always a great looking table and minis! I love the Soviet Naval Infantry sculpts, they look fantastic.
by Munin
Fri Feb 21, 2020 7:37 pm
Forum: Chain of Command
Topic: 29 Let's Go! updated?
Replies: 7
Views: 277

Re: 29 Let's Go! updated?

I almost picked up some 28mm late-war Germans this way, but fortunately (unfortunately) for me the seller had packed up and left by the time my event had finished.
by Munin
Fri Feb 14, 2020 9:52 pm
Forum: Sharp Practice
Topic: Back into game
Replies: 1
Views: 228

Re: Back into game

You are in luck! I am in Ann Arbor, and we play some kind of game (generally CoC or Infinity) every other Friday. We've played SP2 on a couple of occasions, and I'm sure people would be up to do it some more given the opportunity. Tonight would normally be an "on" night, but with Valentine's Day we ...
by Munin
Mon Feb 10, 2020 4:41 am
Forum: Chain of Command
Topic: Medic question
Replies: 29
Views: 1308

Re: Medic question

Yup, we too treat medics like leaders in terms of getting hit when a unit takes fire. We only apply the morale penalty to shooting at medics if the medic is on his own at the time he's shot (i.e. moving between units). Otherwise, he's just an unfortunate casualty like all the rest amid the flying le...
by Munin
Sun Feb 09, 2020 6:34 pm
Forum: Chain of Command
Topic: Clear Basing?
Replies: 5
Views: 363

Re: Clear Basing?

The main issue with clear bases is that they are shiny and will catch/reflect light. For sci-fi games like Infinity, I think they can look really neat, but for historicals I find the shininess visually distracting.
by Munin
Thu Feb 06, 2020 6:52 pm
Forum: Chain of Command
Topic: FJ Organization for Crete
Replies: 19
Views: 812

Re: FJ Organization for Crete

EDIT: I rather like the idea of rules for scattered drops (e.g. in KgvL) and may be smaller games to retrieve canisters before the campaign gets going? FWIW, the Blitzkrieg 1940 handbook has some interesting stuff on parachute and glider landings, and includes stuff about troops needing to fight th...
by Munin
Tue Feb 04, 2020 8:19 pm
Forum: Chain of Command
Topic: Possible Anti-Tank Rifle amendments
Replies: 17
Views: 768

Re: Possible Anti-Tank Rifle amendments

I'm going to put my engineer/armourer hat on here for a second and get technical: Technical is good. 3D modeling/Finite Element Analysis is exactly what I was going for. Bottom line: as wonky as it is, the empirical testing data will be far more accurate than any attempt to estimate it theoreticall...
by Munin
Tue Feb 04, 2020 12:52 am
Forum: Sharp Practice
Topic: Visibility in woods
Replies: 3
Views: 405

Re: Visibility in woods

It also has to do with the level of ambient illumination and the nature of how the human eye works. If you're standing in a bright, sun-lit field, it's really hard to peer into the gloom of a wood. But once you're in the wood, your eyes adjust to said gloom and you can make out details (i.e. spot ta...
by Munin
Tue Feb 04, 2020 12:44 am
Forum: Sharp Practice
Topic: SP “She Wore a Yellow Ribbon” time
Replies: 8
Views: 694

Re: SP “She Wore a Yellow Ribbon” time

@sjwalker, in general I'm a "keep it simple" kind of guy, and vastly prefer using rules that simply extend existing mechanics by making as few exceptions as possible. As such: I'm not sure I'd allow the equivalent of CoC's "tactical" movement because crawling up on the enemy wasn't something that se...