Search found 966 matches

by Munin
Wed Sep 18, 2019 1:39 am
Forum: Chain of Command
Topic: Close Combat 4 x dice to enemy player
Replies: 37
Views: 724

Re: Close Combat 4 x dice to enemy player

I am on travel and don't have my book with me, so forgive the question: is there an entry for "support unit breaks" as well as one for "support unit routs?" Is all this argument perhaps over a typo? Or from the lack of an implied "... from the table" clause in the entry on table 16? We already know ...
by Munin
Tue Sep 17, 2019 11:36 pm
Forum: Chain of Command
Topic: Questions
Replies: 18
Views: 529

Re: Questions

Ok, but by that logic why can't you shoot at a deploying unit with overwatch fire BEFORE they fire on you? Presumably you know generally where they're coming from, right? But you can't. Deployment is very much treated like ambush in CoC. It's the key factor behind capturing the "empty battlefield" e...
by Munin
Tue Sep 17, 2019 11:31 pm
Forum: Chain of Command
Topic: Close Combat 4 x dice to enemy player
Replies: 37
Views: 724

Re: Close Combat 4 x dice to enemy player

Is this the tank thing? As far as I know, if a unit is driven off the table, it counts as being lost regardless of whether it is a core or a support unit. The only question is whether or not it accrues sufficient Shock to have counted as having been "broken" BEFORE it left the table, because if it d...
by Munin
Tue Sep 17, 2019 11:20 pm
Forum: Chain of Command
Topic: Senior leader with 2 wounds in campaign
Replies: 4
Views: 102

Re: Senior leader with 2 wounds in campaign

We're those perhaps platoon sergeants who were already Senior Leaders? And define "successfully." When it happened to me, I went into the next battle with an up-jumped SL who was at decreased capacity, but he survived the fight and made the roll for being "accepted by the men." In my mind, that is s...
by Munin
Tue Sep 17, 2019 11:14 pm
Forum: Chain of Command
Topic: Close Combat 4 x dice to enemy player
Replies: 37
Views: 724

Re: Close Combat 4 x dice to enemy player

No I don't think it is worse, because 4x dice is running away before the fight even starts, as opposed to getting a bunch of guys killed and then running away. Watching your compatriots fall back from obviously overwhelming odds should be less damaging to your morale than watching them get butchered.
by Munin
Tue Sep 17, 2019 9:55 pm
Forum: Chain of Command
Topic: Senior leader with 2 wounds in campaign
Replies: 4
Views: 102

Re: Senior leader with 2 wounds in campaign

I treated temporary promotion of a JL to acting SL the same way as an untried leader who has yet to gain the confidence of his men, which IIRC is one fewer CI and a smaller command radius.
by Munin
Tue Sep 17, 2019 9:47 pm
Forum: Chain of Command
Topic: Questions
Replies: 18
Views: 529

Re: Questions

Then presumably you would get the same answer ("no") in regards to being able to interrupt an opponent who deploys a unit directly into close combat.

I'm good with that.
by Munin
Tue Sep 17, 2019 9:41 pm
Forum: Chain of Command
Topic: Campaign query
Replies: 5
Views: 122

Re: Campaign query

So does this apply only to wounds were you roll a 2 or 3 (ie do not lose a CI) or a combo? I have always applied it to any wound that doesn't kill you. So for instance, if a JL gets hit and KOd, regains consciousness at the Turn end, then gets hit again and loses a CI, he'll miss the next battle as...
by Munin
Mon Sep 16, 2019 10:14 pm
Forum: After Action Reports
Topic: 29 Let's Go! Video Series- game 1 Probe at La Cambe
Replies: 1
Views: 68

Re: 29 Let's Go! Video Series- game 1 Probe at La Cambe

I'm so glad you guys are revisiting this campaign. The first battle was a doozy.
by Munin
Sun Sep 15, 2019 5:34 pm
Forum: Chain of Command
Topic: US 'Marching Fire!' ability
Replies: 7
Views: 296

Re: US 'Marching Fire!' ability

Good luck!