Search found 777 matches

by Munin
Tue Feb 19, 2019 8:02 pm
Forum: Chain of Command
Topic: Flame thrower teams, Close combat
Replies: 20
Views: 209

Re: Flame thrower teams, Close combat

The 4X thing - it's from section 13.1.1: if, after you add up all of the dice modifiers for close combat and one side has four times as many dice as the other, the smaller side automatically routs. No need to roll all those dice, just move back 3D6" and take 8 Shock. And yes, for a 3-man team they w...
by Munin
Tue Feb 19, 2019 6:57 pm
Forum: Chain of Command
Topic: Flame thrower teams, Close combat
Replies: 20
Views: 209

Re: Flame thrower teams, Close combat

There is another alternative: have the FT team bug out as though they had been a unit contacted with an enemy throwing 4X as many dice in close combat - i.e. immediately fall back 3D6" and take 8 points of Shock. That way they don't go "poof" but the enemy gains something for having contacted them. ...
by Munin
Mon Feb 18, 2019 10:50 pm
Forum: Chain of Command
Topic: CONCERNS WITH SINGLE-TEAM SQUADS
Replies: 41
Views: 455

Re: CONCERNS WITH SINGLE-TEAM SQUADS

I get that it's simpler, but please preface your comments with "To keep things simple, this is our house rule..." because otherwise it confuses people who don't know you're playing by a variant of what's actually written.
by Munin
Mon Feb 18, 2019 8:40 pm
Forum: After Action Reports
Topic: Westwind Königsberg CoC campaign (updated 15 02 19)
Replies: 21
Views: 463

Re: Westwind Königsberg CoC campaign (updated 15 02 19)

Actually, my math was wrong; I inadvertently dropped the building from heavy cover to no cover in going from hits to effects for the IG. In reality, it's 6 shots, 3 hits, 1.5 "effects" (1 Shock, 0.5 kill), making the IG a little inferior to the twin LMGs even at effective range. So yeah, straight up...
by Munin
Mon Feb 18, 2019 8:31 pm
Forum: Chain of Command
Topic: CONCERNS WITH SINGLE-TEAM SQUADS
Replies: 41
Views: 455

Re: CONCERNS WITH SINGLE-TEAM SQUADS

TT, I do it the same way: 1 movement roll, effects vary based on individual Teams' Shock.
by Munin
Mon Feb 18, 2019 7:46 pm
Forum: After Action Reports
Topic: Westwind Königsberg CoC campaign (updated 15 02 19)
Replies: 21
Views: 463

Re: Westwind Königsberg CoC campaign (updated 15 02 19)

Well sure, but you've got to get fairly close for that. More realistically, at effective range with two belt-fed LMGs you're talking 16 shots, 5.3 hits, 1.77 "effects" (0.88 Shock, 0.88 kills). For the leIG 18 you're looking at 6 shots, 3 hits, 2 "effects" (1.33 Shock, 0.33 kills) - and you can do i...
by Munin
Mon Feb 18, 2019 7:28 pm
Forum: Chain of Command
Topic: off table mortar bombardment
Replies: 3
Views: 46

Re: off table mortar bombardment

The procedure for calling in a barrage always begins with Step 1: Contact the Battery. The very first time a barrage is called for (usually during the Phase a FO is deployed), this step is automatically successful. On any subsequent barrages, there is a check involved with Step 1. But regardless, it...
by Munin
Mon Feb 18, 2019 7:23 pm
Forum: Chain of Command
Topic: CONCERNS WITH SINGLE-TEAM SQUADS
Replies: 41
Views: 455

Re: CONCERNS WITH SINGLE-TEAM SQUADS

...OK. So why would you aggregate Shock across teams for firing but not for movement? Especially when the example given in the quoted rules passage deals with a Team?
by Munin
Mon Feb 18, 2019 7:21 pm
Forum: Chain of Command
Topic: Close assaults
Replies: 2
Views: 46

Re: Close assaults

Any time a unit moves or fires within an Overwatching unit's arc-of-fire, that Overwatch is tripped. Assault absolutely counts. The only time it wouldn't was if you deployed into close combat (as deploying without firing does not trigger Overwatch fire).
by Munin
Mon Feb 18, 2019 7:17 pm
Forum: After Action Reports
Topic: Westwind Königsberg CoC campaign (updated 15 02 19)
Replies: 21
Views: 463

Re: Westwind Königsberg CoC campaign (updated 15 02 19)

I would like to see shock doubled or something for an HE hit into an enclosed space like a building or such? Interestingly enough, man-portable AT weapons actually double hits when applying their HE rating to infantry in buildings. From section 9.3.2: "When firing against infantry targets, these we...