Search found 1153 matches

by Munin
Wed Aug 05, 2020 9:18 pm
Forum: Chain of Command
Topic: FIX BAYONETS
Replies: 8
Views: 152

Re: FIX BAYONETS

Yeah, most of the close combat I've seen in games of CoC is either in very tight terrain, as a result of deployment, or as a result of fire-and-maneuver to dig an opponent out of a strong position - and sometimes all three!
by Munin
Tue Aug 04, 2020 6:37 am
Forum: Chain of Command
Topic: Beutepanzer Use
Replies: 13
Views: 614

Re: Beutepanzer Use

I think it was Sidi Omar, but I'd have to check to be sure.
by Munin
Mon Aug 03, 2020 8:38 pm
Forum: Sharp Practice
Topic: Basing
Replies: 5
Views: 231

Re: Basing

I play at 15mm, so I base individual troopers on #8 steel washers. My sabot bases are made from magnetic sheet. If I moved up to 28mm, I'd base them on 7/8" fender washers (which is what I do for CoC and Infamy).
by Munin
Mon Aug 03, 2020 8:28 pm
Forum: Chain of Command
Topic: Beutepanzer Use
Replies: 13
Views: 614

Re: Beutepanzer Use

Does slapping an iron cross on a trackless Matilda II and using it as a pillbox in North Africa count? I've seen plenty of pictures of that sort of thing.
by Munin
Thu Jul 30, 2020 5:21 pm
Forum: Infamy, Infamy!
Topic: Does Size Matter?
Replies: 7
Views: 292

Re: Does Size Matter?

Part of shield drill in organized formations involves using your shield to protect not only yourself but the people next to you. So yes, it's more than just size. ;)
by Munin
Thu Jul 30, 2020 4:49 pm
Forum: After Action Reports
Topic: 29, Let's Go! campaign (updated 26 07 20)
Replies: 72
Views: 7296

Re: 29, Let's Go! campaign (updated 26 07 20)

This particular campaign is rough in that the Americans can afford to take horrendous casualties on any particular table because they know they get a fresh, full-strength platoon for the next go. Some aggregate of the Mens' Opinion should probably be tracked for this game, as if it becomes too much ...
by Munin
Thu Jul 30, 2020 4:40 pm
Forum: Chain of Command
Topic: Shock on Armoured Vehicle
Replies: 16
Views: 600

Re: Shock on Armoured Vehicle

you could I guess make it closer to infantry fire and reduce the number of dice but keep the to hit roll the same This is how I'd do it - drop [-1 dice / 2 Shock] when firing on infantry (with either an MG or with HE), apply the [-1 mod/Shock] when firing AT. AT and grenades are the only firing rol...
by Munin
Mon Jul 27, 2020 11:28 pm
Forum: After Action Reports
Topic: 29, Let's Go! campaign (updated 26 07 20)
Replies: 72
Views: 7296

Re: 29, Let's Go! campaign (updated 26 07 20)

We've taken to just straight up incorporating the rules for bunkers and fortifications as a "continuum of cover." In hard cover and also pinned? You count as being in a bunker (ignore the first kill). It seems to work really well, and keeps pinned squads from being quite as much of a liability for b...
by Munin
Mon Jul 27, 2020 8:01 pm
Forum: After Action Reports
Topic: 29, Let's Go! campaign (updated 26 07 20)
Replies: 72
Views: 7296

Re: 29, Let's Go! campaign (updated 26 07 20)

So. Many. 6s!
by Munin
Mon Jul 27, 2020 5:06 pm
Forum: Chain of Command
Topic: Entrenchments from a previous battle
Replies: 5
Views: 387

Re: Entrenchments from a previous battle

It does generally reinforce the idea that infantry that stands still for any length of time will heavily entrench their position, making themselves hard and harder to dislodge. :)