Search found 1018 matches

by Munin
Tue Nov 19, 2019 11:39 pm
Forum: Sharp Practice
Topic: SP2 - too static?
Replies: 8
Views: 367

Re: SP2 - too static?

Novice Chain of Command players often fall into the same trap of letting the action devolve into a static firefight. And FWIW, green troops in actual combat often exhibit the same tentativeness. Aggressive, well trained troops with able leaders are much more likely to actually engage in fire and man...
by Munin
Mon Nov 18, 2019 10:13 pm
Forum: Sharp Practice
Topic: SP2 - too static?
Replies: 8
Views: 367

Re: SP2 - too static?

Another thing to consider is the scale. We found that when played in 15mm (vs 28mm), the difference in unit movement compared to unit frontage made maneuver much more of a factor. It was much easier to clear the narrower line of a Formation's fire arc, which made regaining control of uncontrolled fi...
by Munin
Thu Nov 14, 2019 5:17 pm
Forum: Dux Britanniarum
Topic: How dense should my terrain be?
Replies: 3
Views: 299

Re: How dense should my terrain be?

A couple more: https://lh3.googleusercontent.com/sj0cnF8FwUNYQGIHz_6y1LcRAWN6dUnvRniodPbXmvSG0VnrasZ5n7rKYthPcMjExUxNOeVqgMwtleFLiQ=w640-h480-no?.jpg In this one, the wooded hill on the left and the copse just to the right of it played a huge role in the outcome of the battle. https://lh3.googleuser...
by Munin
Wed Nov 13, 2019 8:35 pm
Forum: Dux Britanniarum
Topic: How dense should my terrain be?
Replies: 3
Views: 299

Re: How dense should my terrain be?

I dunno about "should," but here are a couple of our Dux Brit tables from recent games: https://lh3.googleusercontent.com/16EIFNvyUF8X4wOWm1O8xXwkElXQIrjpkSW4ypgEEPzcnsXqiDC9MP95r7WZ-LOimIcKfhlT5w3WaSZ2aQ=w640-h480-no?.jpg https://lh3.googleusercontent.com/ZpB_G8J7hKSlFlq6yJX28wDpedprT2syYk6Wb6PzQwl...
by Munin
Mon Nov 04, 2019 6:37 pm
Forum: Chain of Command
Topic: Going Tactical
Replies: 21
Views: 3706

Re: Going Tactical

Yeah, it helps to think of going tactical as exactly like firing in terms of when you can use it: you can fire the turn you deploy. When in later phases, you can stay stationary and fire. You can move 1d6 and still fire (if at reduced effect). Now substitute "fire" with "go tactical" and you're pret...
by Munin
Mon Nov 04, 2019 6:34 pm
Forum: Chain of Command
Topic: When is a unit pinned
Replies: 8
Views: 1548

Re: When is a unit pinned

Yeah, I guess I fail to see the issue there. At any point in your opponent's phase you can burn a CoC die and say, "yeah, you know what, I'm interrupting right now" whether they are activating a single unit or multiple units simultaneously.
by Munin
Sun Nov 03, 2019 5:29 pm
Forum: Chain of Command
Topic: When is a unit pinned
Replies: 8
Views: 1548

Re: When is a unit pinned

No argument, I'm just pointing out that the OP's question is explicitly addressed in the rules. Also, I fail to see how simultaneous activation prevents an ambush or interrupt. The rule for the interrupt explicitly says you are interrupting an enemy phase , not a particular activation. So if anythin...
by Munin
Sun Nov 03, 2019 7:40 am
Forum: Chain of Command
Topic: When is a unit pinned
Replies: 8
Views: 1548

Re: When is a unit pinned

It's actually the shooter's choice. The rulebook has this to say about using Command Dice to active units under section 4.2.1: The player may choose the order in which the dice are used and whether they are used in sequence - one at a time, with the results being applied after each one - or all toge...
by Munin
Sat Nov 02, 2019 12:40 am
Forum: Chain of Command
Topic: Moving through wheat/cornfields
Replies: 21
Views: 3182

Re: Moving through wheat/cornfields

Tomm wrote:
Fri Nov 01, 2019 8:15 pm
Well, as to running through wheatfields, I suppose if you really want to, you May.
I see what you did there.