Search found 970 matches
- Tue Mar 12, 2024 8:08 pm
- Forum: Chain of Command
- Topic: Teams in WWI CoC
- Replies: 8
- Views: 257
Re: Teams in WWI CoC
For my Gallipoli adaptation I just made everything a unit. A roll of 2 lets you do anything you could do in CoC with a roll of 2 for a squad or 1 for a team (i.e. activate normally). A roll of 1 lets you Deploy or Go to Ground (go Tactical) or Fire at half effect. It's not useless, but is deliberate...
- Mon Feb 05, 2024 8:44 pm
- Forum: Infamy, Infamy!
- Topic: Numidians in cold climate
- Replies: 2
- Views: 608
Re: Numidians in cold climate
Almost certainly they'd wrap up. Why wouldn't they?
In my opinion it's also likely that by the 1st century BC, most of them that had been in Roman service for some years would have donned armour. This is very possibly true earlier.
In my opinion it's also likely that by the 1st century BC, most of them that had been in Roman service for some years would have donned armour. This is very possibly true earlier.
- Mon Jan 08, 2024 8:28 am
- Forum: Sharp Practice
- Topic: The range of rifles
- Replies: 4
- Views: 1095
Re: The range of rifles
Eye witness testimony from the Indian Mutiny indicates strongly the superiority of the rifled Enfield over the P1842 musket in that conflict. Enfield-armed units were much better able to engage mutineer at range, and did so effectively, even when (like the 1st Madras Fusiliers) they were unfamiliar ...
- Fri Dec 29, 2023 12:20 pm
- Forum: Strength & Honour
- Topic: Mounted units vs foot units doesn't feel quite right
- Replies: 4
- Views: 1810
Re: Mounted units vs foot units doesn't feel quite right
On another note the period it covers didn’t tend to emphasise the importance of heavy cavalry as you rightly say. The Parthians with their nimble horse archers and kontos armed cataphracts are probably the closest to the armies you mention. These battles play very differently to the largely warband...
- Fri Dec 22, 2023 2:59 pm
- Forum: Infamy, Infamy!
- Topic: playing the game with larger sized units
- Replies: 13
- Views: 1165
Re: playing the game with larger sized units
Melees can be quite drawn-out affairs as it stands. You might avoid the worst effects of some initial swings in combat (which can be pretty swingy), but you will have to do a lot of rounds of combat to resolve a melee. If that's your bag, go for it. But I once had a combat under the standard rules g...
- Thu Dec 21, 2023 5:47 pm
- Forum: Infamy, Infamy!
- Topic: playing the game with larger sized units
- Replies: 13
- Views: 1165
Re: playing the game with larger sized units
Shock will potentially build up to a very significant degree. Bear in mind that Shock deducts from movement distance and fighting dice. So your unit of 27 models might have taken 7 casualties and have 13 Shock. So it'll still be above half strength, and be a long way from being forced to fall back, ...
- Wed Dec 20, 2023 6:48 pm
- Forum: Chain of Command
- Topic: Market Garden
- Replies: 11
- Views: 6681
Re: Market Garden
It's still being worked on.
- Fri Dec 08, 2023 3:32 pm
- Forum: Sharp Practice
- Topic: Leader Bonus duirng Firing
- Replies: 7
- Views: 1324
Re: Leader Bonus duirng Firing
Adding a CI to Direct Fire makes no sense unless it is to allow a unit to which the Leader is not attached to add his dice to the firing.
- Fri Dec 08, 2023 6:34 am
- Forum: Sharp Practice
- Topic: Leader Bonus duirng Firing
- Replies: 7
- Views: 1324
Re: Leader Bonus duirng Firing
That's correct. Although they will if the Leader expends a CI to direct their fire.Counterpane wrote: ↑Thu Dec 07, 2023 1:23 pm Note, though, that a unit that the Leader isn't attached to (or that isn't part of the Formation to which he is attached) doesn't get the bonus.
- Fri Oct 06, 2023 3:19 pm
- Forum: Sharp Practice
- Topic: fiw sailors unit profiles
- Replies: 4
- Views: 2856
Re: fiw sailors unit profiles
That fits better with my preconceptions, although I suspect it might depend a bit on what sort of vessel they were crewing.Capt Fortier wrote: ↑Tue Oct 03, 2023 10:06 pm It has sailors as a group of 12 militia with mixed muskets and melee weapons, but gives them a boost in fisticuffs for their melee-armed fighters