Search found 799 matches

by Captain Reid
Wed Feb 24, 2021 6:15 pm
Forum: Infamy, Infamy!
Topic: British cavalry
Replies: 3
Views: 67

Re: British cavalry

Crusader, 1st Corps and Foundry do some decent 'generic Celt unarmoured cavalry' models although they're on the small side compared to, say, Victrix. But given they'll be in a different unit to any rather larger models you might have, they're okay. https://1stcorps.co.uk/product/unarmoured-cavalry/ ...
by Captain Reid
Tue Feb 23, 2021 4:21 pm
Forum: Infamy, Infamy!
Topic: Points value for leaders
Replies: 4
Views: 88

Re: Points value for leaders

A Warlord (the only Status III allowed) costs 10 points though, not 9.
by Captain Reid
Mon Feb 08, 2021 5:47 pm
Forum: Infamy, Infamy!
Topic: Anyone tried or think it's possible to run Infamy using the CoC dice mechanic?
Replies: 4
Views: 279

Re: Anyone tried or think it's possible to run Infamy using the CoC dice mechanic?

The basic issue would seem to be that CoC is a IGoUGo system (with the dice providing a brake on how much goes in each phase) while Infamy is designed as 'random alteration'. There's a decent reason for this. In CoC you'll generally have at least 3 sections and a couple of support units. Usually 6 o...
by Captain Reid
Mon Feb 01, 2021 6:35 pm
Forum: Sharp Practice
Topic: Lvl 1 leaders directing fire
Replies: 2
Views: 265

Re: Lvl 1 leaders directing fire

If a Leader is attached to the Unit he is commanding to fire then he may automatically direct the fire. If he's not attached he needs to spend a CI to do so.
by Captain Reid
Sun Jan 31, 2021 6:43 pm
Forum: General Discussion
Topic: Always getting logged out
Replies: 3
Views: 236

Re: Always getting logged out

It'a been happening to me for many months (and doesn't happen on any other forum or website I visit and remain logged in to). It's annoying enough that I don't post as much as I might (which may be a benefit of course).
by Captain Reid
Sun Jan 24, 2021 6:09 am
Forum: Sharp Practice
Topic: Simulating infantry v massed cavalry
Replies: 13
Views: 1635

Re: Simulating infantry v massed cavalry

As the rules stand, Scouting Cavalry can't even ride down Skirmish Troops with any real hope of survival (I solve that by always counting Skirmish Troops as being taken in the flank by cavalry at the canter or gallop. What you say is true for line. But if you field cavalry then I virtually guarantee...
by Captain Reid
Sat Jan 23, 2021 1:23 pm
Forum: Sharp Practice
Topic: Simulating infantry v massed cavalry
Replies: 13
Views: 1635

Re: Simulating infantry v massed cavalry

I also reduce Scouting Cavalry's points by 1 per Group to compensate for the reduced numbers.

6 does make them more fragile, which is the main gripe. However they're fragile as 8s anyway.
by Captain Reid
Sat Jan 23, 2021 6:27 am
Forum: Sharp Practice
Topic: Simulating infantry v massed cavalry
Replies: 13
Views: 1635

Re: Simulating infantry v massed cavalry

Possibly, though I'm slightly wary of doing so. My own solution currently is to reduce Scouting Cavalry strength to 6 men per Group but giving them an extra d6" of movement at the walk and canter. I also let all cavalry at the halt/walk/canter Evade from a charge if they want and prohibit infantry f...
by Captain Reid
Fri Jan 15, 2021 4:35 pm
Forum: Infamy, Infamy!
Topic: Please help...command question
Replies: 6
Views: 651

Re: Please help...command question

Also perhaps worth noting that in Infamy (unlike in COC and SP2) a unit's Activation is not made up of a set number of Actions. In Infamy you get to move and throw javelins (or whatever) and fight (if you make it into contact with an enemy), and do any or all of those things in any order when you ar...