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Category: CoC WWII

4

The Chain of Command Challenge

It’s not often we’ll be so direct as to ask “Do you prefer CoC, or the alternative?” but a very comprehensive review of Chain of Command and one of the alternative rule sets out there aimed at platoon level actions...

6

Patrol on the Ring Contour

One of the most interesting parts of designing a scenario or, by extension, a campaign, is the attempt to create balance which can allow both sides a (roughly) equal chance of victory. Often a simple way to do that is...

0

Kampgruppe von Luck, Marsch!

Following the great reception we had for our first “Pint Sized” campaign 29, lets Go! we decided we’d stick with Normandy fr our second release, but this time looking at the British end of the operation, in particular Operation Tonga...

5

Back to Cardonville, Game Six

Last week’s game proved to be a spanner in the works for the US juggernaut which thus far had largely ridden rough-shod over the German defenders. Winning at Cardonville was giving the Jerries a bit of hope, but the fact...

6

Talking Tactics, Part Seven

MOUT, FIBUA, OU, OBUA, all contemporary acronyms referring to the conducting of operations in an urban environment. But whilst “Military Operation in Urban Terrain”, “Fighting in Built Up Area” and so on do the job, nobody has yet to find...

2

Talking Tactics, Part Six

Resource placement is a broad title to cover a broad range of issues, all of which contribute to a better understanding of how to allocate your resources on the battlefield, from general unit placement to the specific deployment of men...